GitHub - benmandrew/Fractal3D: Signed-distance-function based ray-marching renderer written in GLSL in a fragment shader, for running on a GPU. Renders 3D fractals in real time. (C++/GLSL) - Jan 2019
![Mandelbulbs Mandelbrot sets transformed into 3D - CUDA Programming and Performance - NVIDIA Developer Forums Mandelbulbs Mandelbrot sets transformed into 3D - CUDA Programming and Performance - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/optimized/3X/c/f/cf7334fdb6e43b5689c1407274b1e7edf6e7a85b_2_500x500.jpeg)
Mandelbulbs Mandelbrot sets transformed into 3D - CUDA Programming and Performance - NVIDIA Developer Forums
![Mandelbulbs Mandelbrot sets transformed into 3D - CUDA Programming and Performance - NVIDIA Developer Forums Mandelbulbs Mandelbrot sets transformed into 3D - CUDA Programming and Performance - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/optimized/3X/c/9/c9edc25249d8afb8ca57d344e6f94313bde81382_2_690x458.jpeg)