![New World Weapon Parrying feature and light - heavy - charged - leaping - rolling - backstep - plunging - grab - push attacks - sprinting feature - hit stun - hyper New World Weapon Parrying feature and light - heavy - charged - leaping - rolling - backstep - plunging - grab - push attacks - sprinting feature - hit stun - hyper](https://img.youtube.com/vi/IRgCJiEYKTg/maxresdefault.jpg)
New World Weapon Parrying feature and light - heavy - charged - leaping - rolling - backstep - plunging - grab - push attacks - sprinting feature - hit stun - hyper
![Probably the most satisfying fight in the base game for me. I love the concept of taking an easy boss and changing it into an absolute beast which creates a familiar but Probably the most satisfying fight in the base game for me. I love the concept of taking an easy boss and changing it into an absolute beast which creates a familiar but](https://external-preview.redd.it/ReNiXXw-SgNRAD_uhMpLPt991M9N3IZ3eIEzwKosHp4.png?width=640&crop=smart&format=pjpg&auto=webp&s=def2f10665eb8def1e26e70036a732fc7d685295)
Probably the most satisfying fight in the base game for me. I love the concept of taking an easy boss and changing it into an absolute beast which creates a familiar but
![SL1 weapon upgrade +2 solo run: everything is fair except Champion Gundyr which is cheaply designed :: DARK SOULS™ III General Discussions SL1 weapon upgrade +2 solo run: everything is fair except Champion Gundyr which is cheaply designed :: DARK SOULS™ III General Discussions](https://img.youtube.com/vi/TrbDD7onr0o/0.jpg)